![]() ![]() Tuning X-Factor abilities for users who select the “Active Roster” option when starting a new Franchise save.Fix to an issue with the user’s difficulty setting reverting to Rookie after every game.Fix to an issue with users selecting “Let Fate Decide” option when getting drafted.Fix to an issue in Superstar KO where roles were not properly respected.Fix to an issue in MUT Squads where roles were not properly respected.Numerous miscellaneous improvements to MUT Menu UI.Address an issue where items in the lineup screen would initially show as 50/50.Improvements the speed when interacting with your players and items including upgrades.Improvements to the speed in the menus of Madden Ultimate Team and returning from game modes.Tuning to QB’s front elbow when inside the pocket to improve visual quality.Tuning some celebration animation issues to clean up some minor hitching.Fix to the run-speed for ball carriers on Triple Option and Speed Option, allowing sprint speed earlier.Fix to an issue causing Quarterbacks to use drastic turns on subtle movements.Tuning to give user control a little sooner after an interception.Fix to an issue where Hitting RT/R2 + A/X at the snap would sometimes result in the Quarterback instantly throwing to the A/X Receiver.Tuning to RAC-catch win-chances to reduce frequency of low-rated coverage defenders getting catch-knockouts vs.Fix to an issue with graphical distortion occasionally being displayed over blocker-resistance bars.Fix to an issue preventing the left tackle from blocking the correct defender when running HB Zone Weak plays against Nickel 3-3-5.We have also ensured that when you do start the pass in time, you get the ball off appropriately with the correct distance and accuracy Now it is upon the user to make sure they have started the pass in time or else a defender will be able to force a fumble when they are hit before the arm has started going forward. There is more risk to trying to throw the ball every time a defender is close to the passer. DEV NOTE: Our goal with the Throw Out Of Sack Improvements was to provide more balance to this new feature that has a significant impact on Gameplay.Fix to a throw out of Sack animation where the ball was not getting released by the Quarterback.The greater the Defender’s Tackle vs Quarterback’s Strength rating discrepancy is in favor of the defender, the higher the fumble chance Increase to the fumble chance for QBs throwing out of a sack that are hit significantly before they have started their forward arm movement.The QB will be forced to tuck the ball or the ball will be fumbled Addition of new logic for when a defender is hitting a QB on his throwing arm the QB will no longer be able to throw the ball.Fix to an issue allowing ball carriers to fake-out defenders behind them when using the Spin Move.Fix to an issue causing the QB to not react after throwing an INT while being hit by a defender.Fix to an issue causing a receiver to warp up off the ground into a tackle during a possession catch.Fix to some tackling issues sometimes preventing tackle animations from triggering vs.Fix to an alignment issue when flipping Nickel 2-4-5 SS Reno Zone.Fix to an issue preventing defenders in press-alignment from backpedaling appropriately.Addition of logic to Cover 4 Quarters to better handle plays like PA Crossers.Nickel/Dime/Dollar defenses, defenders inappropriately swap assignments, leaving the receiver uncovered Fix to an issue when using motion in a Twins/Slot formation vs.Only defenders with the Strip Specialist ability will be able to force a fumble on a QB standing in the Pocket on Competitive. Addition of logic so that defenders without the Strip Specialist Ability will no longer cause fumbles on QBs standing in the Pocket with Normal Sack animations on Competitive game-style only.Fix to ‘On-Field Trainer’ issues related to pass rush.Addition of logic to support QB Contain vs.Fix to an issue causing the initial pass-rush move of contain players to take them to the inside gap instead of their assigned outside gap.The rusher will keep their contain behavior when blocked by any blocker on the line or in the backfield Fix to an issue preventing defenders in contain from staying in contain when being blocked by a running back in the backfield.All other NFL-related trademarks are trademarks of the National Football League. NFL and the NFL shield design are registered trademarks of the National Football League.The team names, logos and uniform designs are registered trademarks of the teams indicated. ![]()
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